diff options
author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Flexi, ORB, Eo.S. n DaNOnE - Pineal Massage [5 minute composite quickshot].milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Flexi, ORB, Eo.S. n DaNOnE - Pineal Massage [5 minute composite quickshot].milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Flexi, ORB, Eo.S. n DaNOnE - Pineal Massage [5 minute composite quickshot].milk | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Flexi, ORB, Eo.S. n DaNOnE - Pineal Massage [5 minute composite quickshot].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Flexi, ORB, Eo.S. n DaNOnE - Pineal Massage [5 minute composite quickshot].milk new file mode 100644 index 0000000..1d22b18 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie, Flexi, ORB, Eo.S. n DaNOnE - Pineal Massage [5 minute composite quickshot].milk @@ -0,0 +1,361 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=1.900 +fDecay=0.980 +fVideoEchoZoom=1.169 +fVideoEchoAlpha=0.300 +nVideoEchoOrientation=3 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.000 +fWaveSmoothing=0.750 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=0.037 +fWarpScale=0.015 +fZoomExponent=1.22019 +fShader=0.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.03300 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.050 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.300 +ib_size=0.090 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.00000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=//q1 = state; +wave_0_per_point2=//q2 = basstime; +wave_0_per_point3= +wave_0_per_point4=q1 =0; +wave_0_per_point5=speed = 1*cos(q2) + bass*0.1; +wave_0_per_point6=v = sample*1000 + bass*value1; +wave_0_per_point7= +wave_0_per_point8=//state 0 elipse +wave_0_per_point9=xs = xs + sin(v*0.1 + time)*speed; +wave_0_per_point10=ys = ys + cos(v*1.2 + q2)*speed; +wave_0_per_point11= +wave_0_per_point12=x = 0.5 + 0.5*cos(xs*0.04 +0.2*time)*sin(time*2 + xs); +wave_0_per_point13=y = 0.5 + 0.5*cos(ys*0.04 + 0.4*time)*cos(q2 + xs); +wave_0_per_point14= +wave_0_per_point15= +wave_0_per_point16=r = r + 0.5*sin(time*4.22); +wave_0_per_point17=g = g + 0.5*sin(time*4.307 + (-0.5-x)*(0.5-y)); +wave_0_per_point18=b = g + 0.5*sin(time*4.959); +wave_0_per_point19= +wave_0_per_point20=x = x*0.75 + 0.125; +wave_0_per_point21=y = y*0.75 + 0.125; +wave_0_per_point22= +wave_0_per_point23=xs = if(above(xs,1000),0 ,xs); +wave_0_per_point24=ys = if(above(ys,800),0 ,ys); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=1 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=//q1 = state; +wave_1_per_point2=//q2 = basstime; +wave_1_per_point3= +wave_1_per_point4=q1 =0; +wave_1_per_point5=speed = 0.01*bass_att; +wave_1_per_point6=v = sample*100 + (value1*bass); +wave_1_per_point7= +wave_1_per_point8=//state 0 elipse +wave_1_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed; +wave_1_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed; +wave_1_per_point11= +wave_1_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs); +wave_1_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs); +wave_1_per_point14= +wave_1_per_point15= +wave_1_per_point16=r = r + 0.5*sin(time*5.52); +wave_1_per_point17=g = g + 0.5*sin(time*5.107); +wave_1_per_point18=b = g + 0.5*sin(time*5.359 + (-0.5-x)*(0.5-y)); +wave_1_per_point19= +wave_1_per_point20=x = x*0.7 + 0.15; +wave_1_per_point21=y = y*0.7 + 0.15; +wave_1_per_point22= +wave_1_per_point23=xs = if(above(xs,1000),0 ,xs); +wave_1_per_point24=ys = if(above(ys,800),0 ,ys); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=1 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.00000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_point1=//q1 = state; +wave_2_per_point2=//q2 = basstime; +wave_2_per_point3= +wave_2_per_point4=q1 =0; +wave_2_per_point5=speed = 0.01*bass_att; +wave_2_per_point6=v = sample*100 + (value1*bass); +wave_2_per_point7= +wave_2_per_point8=//state 0 elipse +wave_2_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed; +wave_2_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed; +wave_2_per_point11= +wave_2_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs); +wave_2_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs); +wave_2_per_point14= +wave_2_per_point15= +wave_2_per_point16=r = r + 0.5*sin(time*5.62 + (-0.5-x)*(0.5-y)); +wave_2_per_point17=g = g + 0.5*sin(time*5.907); +wave_2_per_point18=b = g + 0.5*sin(time*5.359); +wave_2_per_point19= +wave_2_per_point20=x = x*0.4 + 0.3; +wave_2_per_point21=y = y*0.4 + 0.3; +wave_2_per_point22= +wave_2_per_point23=xs = if(above(xs,1000),0 ,xs); +wave_2_per_point24=ys = if(above(ys,800),0 ,ys); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_init_1=mv_x=64;mv_y=48; +per_frame_init_2=nut=0; +per_frame_init_3=stp=0;stq=0; +per_frame_init_4=rtp=0;rtq=0; +per_frame_init_5=wvr=0; +per_frame_init_6=decay=0; +per_frame_init_7=dcsp=0 +per_frame_init_8= +per_frame_1=decay=1; +per_frame_2=zoom=0.98+.1*max(treb_att,bass_att); +per_frame_3= +per_frame_4=warp = 0; +per_frame_5= +per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25; +per_frame_7=vol=vol*vol; +per_frame_8=mtime=mtime+vol*0.1; +per_frame_9= +per_frame_10=q1=mtime*0.4; +per_frame_11= +per_frame_12= +per_frame_13= +per_frame_14= +warp_1=`shader_body +warp_2=`{ +warp_3=`float2 uv_x = 0.5 + (uv_orig-0.5)*1.01; +warp_4=`ret.x = GetPixel(uv_x).x; +warp_5=`ret.x -= (GetBlur1(uv_x).x - GetPixel(uv_x).x + 0.004)*0.1; +warp_6=` +warp_7=`float2 zoom = 1.8; +warp_8=`float2 c = float2(0.25,0.551); +warp_9=` +warp_10=` float2 my_uv2 = (uv_orig-0.5)*zoom; +warp_11=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c +warp_12=` +warp_13=`ret.y = tex2D(sampler_fc_main,my_uv2).y + 0.0038; +warp_14=` +warp_15=` float2 d = texsize.zw*12; +warp_16=` float2 uv_z = lerp(uv_orig,uv,0); +warp_17=` float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) ); +warp_18=` float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) ); +warp_19=` +warp_20=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy; +warp_21=` +warp_22=` float2 uv_bg = lerp(uv_orig,uv,0.02) +warp_23=` + float2(dx.z,dy.z)*texsize.zw*4 +warp_24=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4; +warp_25=` +warp_26=`ret.z = tex2D(sampler_fc_main,uv_bg).z +warp_27=` - (tex2D(sampler_fc_main,uv_bg).z +warp_28=` - GetBlur3(uv_bg).z)*0.02 +warp_29=` - 0.008 +warp_30=` + (tex2D(sampler_noise_lq, dither_uv).z-0.5)*0.1; +warp_31=` +warp_32=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float2 d = texsize.zw*4; +comp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); +comp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); +comp_6=` +comp_7=` +comp_8=`float2 uv_y = uv - float2(dx.y,dy.y); +comp_9=`ret = GetBlur3(uv_y).x*float3(2,2,0); +comp_10=`ret = lerp(ret,float3(0.3,0.1,0.4), GetPixel(uv_y).x); +comp_11=`ret = lerp(ret,float3(4,0,0),GetPixel(uv).z*0.1); +comp_12=`ret = lerp(ret,lerp(4,float3(2,0,0),GetPixel(uv).z),GetPixel(uv+float2(dx.z,dy.z)*0.1).y*0.23); +comp_13=`} |